Card Drag with Calculated Velocity

By Jorn van Dijk

Wilson Miner posted a neat prototype to the Framer Community.

Playing with draggable.calculateVelocity() to rotate cards based on how fast you drag them around. Using Utils.modulate to map the x/y velocity to rotation values while limiting them to a maximum rotation so they don’t flip around when the velocity spikes. Pretty impressed at how responsive it is in a web view on an iPad!

See it live on the Examples Site.